When I first started this semester, I continued the work I planned to accomplish: a frog jump game. I first began by planning out the different elements that I would need to add into Unity to construct the game. This included different obstacles (cars, other vehicles), moving platforms ( lily pads and tree stumps), and the character player. Below are my initial notes for these different elements and what functionality would be required for each. I also listed all of the questions I had about this process and other things I would need to to more research on.
Once I had put together my initial notes about the game, I started to sketch out the basic design for the elements, as seen above. I knew from the very start of this project that I wanted to incorporate more aspects of graphic design and visual elements. I wanted to focus directly on game graphics this semester. I used the frogger game as a jumping-off point (no pun intended). I first started to design the general design of my frog in Adobe Illustrator, as seen below. This was much more difficult than I expected it to be; there were many different elements and tools in Illustrator that I was not familiar with. At this point, I realized I was going to need to use online resources and materials in order to learn more about graphic design in a short amount of time.
I found multiple different websites with resources available on the topic of graphic design, as seen on the left. These websites were of varying quality, most of them only included a small amount of useful information. But, by putting all the resources together, I was able to establish a much more defined idea of both what graphic design is and how I can best apply it to the idea of game design.
Below are my compiled notes from the articles and courses I found. Most of these were focused on graphic design rather than directly how to use Illustrator, but once I had a grasp of these basic concepts, I was able to apply them to different practice projects.
At this stage, I started to return to Adobe Illustrator and Photoshop to start practicing these new found skills. Below are several projects that I created over this process. Although these projects are less connected to the ideas of game design, I was continuing to develop my graphic design skills.
By the end of this semester, my work and accomplishments looked very different from what I expected at the start. At some point, I moved more towards what I wanted to work on all along, graphic design and art. Through this project, I brought these two, seemingly separate concepts together. Now that I have finished this project, I feel like I have been able to do everything I intended to do, even if the process was different from what I expected. I am very pleased with what I have accomplished, and I feel like I will be able to apply these concepts in the work I do in the future.